But you might use it as a setup turn, in which case spirit shroud + vow would be a great first turn. With PAM the first turn is a lot better with casting haste, allowing for 2 attacks. But, the first turn is so much worse if this is the case. If you have 3 attacks per turn it is a great thing if it is a long fight. There are a lot of applications for this. Haste can have great boons like making it into melee and able to hit where one otherwise would not be able to. If you add the damage and the defensive power of having bless, it's a very powerful spell. If you have GWM, the bless give a lot of damage. There are exceptions but bless on 3-4 targets is a huge defensive and offensive gain. If noone in the party is using bless, it's almost guaranteed the best choice for anyone's concentration. I agree if the goal is to exterminate everyone from the map it tends to get boring, but if the goal is to rescue an NPC from the BBEG's palace, or hold off a hoard of monsters as you activate a portal, or literally anything other than kill everyone then its relatively easy to keep people engaged. It becomes a tedious grind otherwise and you lose tempo over your group quite quickly. I've also discussed this with many GMs and fights are not too last too long. Well designed characters struggle to deal damage all the time, this is really reinforcing the idea that your combats tend to be open field scenarios. Good designed characters will never struggle to deliver good damage. The encounters get more and more powerful at an equal rate though. They become trivialized often as the group gets more and more powerful. even still though two turns is incredibly short. As soon as you add objectives that are not just "kill everyone" and the map becomes a mansion in a city or some dungeon things tend to take longer as its not just wailing on each other turn after turn. Your encounters don't even last a full 2 rounds!?! If I had to guess I would say that those encounters are in an open field where the goal is to kill all participants on the enemy team. Most encounters being below the average scale will not last for 2 rounds. Hmmm seems like a pretty big leap on your part to just assume that my group was underoptimized. In less optimized parties, however, you'll probably just outshine everyone if you solely focus on personal DPR, so Bless is also socially superior. So, basically, in more optimized parties, it's better to buff everyone than take a turn off buffing yourself. However, as soon as we repalce that Rogue with a Sharpshooter Ranger, Bless becomes massively better. Now, as the GWM striker probably does more damage, just comparing percentages isn't very precise - SS probably wins in this situation (as does Haste, if you don't account for the likelihood of dropping it). Obviously, it doesn't account for the defensive benefits of bless, which you're less likely to drop than SS, and which is less of a catastrophe to drop than Haste. That's just the basic damage math assuming a 65% hit chance and approximately equivalent DPR for each character. SS on a two-attack GWM player with a rogue and warlock in the party (e.g.) GWM Let the backline character cast Haste on you.Īnd mathematically, this is Bless vs. The supportive class should not be spending their concentration on Bless, that's the problem. Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits
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